
PC / Simulation
Wash & Warm
A small-town laundry with a story in every load.
Coming soon
ELIOS / GAME DEVELOPER
5+ years of game development, with games published on Steam, the App Store, and Google Play.
Years making games
Selected collaborations
Small screens. Big screens.
Same love of play.Different worlds. Same curious developer.

PC / Simulation
A small-town laundry with a story in every load.
Coming soon
Puzzles, cozy worlds, and a little chaos. My personal selection of games made with different teams.

Puzzle / Released
Pack a new chapter of life, one belonging at a time.

Simulation / Coming soon
A small-town laundry with a story in every load.

Adventure / Puzzle / Released
One mama cat. One missing kitten. A journey home.

Action / Prototype
A fantasy action prototype made for GMTK Game Jam 2026.

Survival / Released
Grant a wish. Face the price.

Strategy / Released
A magical shop shift with very human problems.

Puzzle / Released
Change a memory. Help a life find closure.

Fighting / Released
A cat with one plan: bonk everybody.

Simulation / Released
From a noodle stall to a bigger story.

Survival / In development
Fourteen days after disaster. Every resource counts.

Survival / Released
Dodge shots. Grab supplies. Bring a teammate.

Strategy / In development
Plants on the front line against pollution.

Management / Released
Cozy bus stops in every kind of weather.

Casual / Puzzle / Released
A tiny Matryoshka gathers her friends, one layer at a time.
Made with teams.
Played with curiosity.

Elios
Kristian Rolando Limantara
THE HUMAN BEHIND THE GAMES
My full name is Kristian Rolando Limantara, but I go by Elios. I’m a game developer with 5+ years of experience working on games for PC, mobile, and the web.
I co-founded Eternal Clover Studio, where I’ve led programming, mentored interns, and helped Mie Ayam Simulator pass 50,000 downloads on Google Play. I’ve also programmed games with teams at Agate, Teknologi Permainan Indonesia, Grinsmile Studios, and Nexvel Entertainment, and I teach Unity and Roblox game development.
I have advanced, hands-on experience using Claude Code, Codex, Antigravity, and other AI coding agents in my development workflow.
AI helps me develop much faster while keeping my work structured, my code clean, and my systems modular. I iterate rapidly throughout development, refining each version as I go.
Hiring? Take the PDFs with you.